13 VERTEX = GL_VERTEX_SHADER,
14 FRAGMENT = GL_FRAGMENT_SHADER,
17 Shader(
const std::string &filepath, Type shaderType);
26 GLuint GetShaderId()
const {
return m_ShaderId; }
29 void Compile(
const std::string &src)
const;
30 void CheckStatus(
const std::string &filepath)
const;
Definition: Shader.hpp:10
Core functionality of the framework
Definition: config.hpp:7