Practical Tools for Simple Design
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Texture.hpp
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#ifndef CORE_TEXTURE_HPP
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#define CORE_TEXTURE_HPP
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#include "pch.hpp"
// IWYU pragma: export
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namespace
Core
{
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class
Texture
{
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public
:
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Texture
(GLint format,
int
width,
int
height,
const
void
*data,
bool
useAA);
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Texture
(
const
Texture
&) =
delete
;
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Texture
(
Texture
&&texture);
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~Texture
();
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Texture
&operator=(
const
Texture
&) =
delete
;
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Texture
&operator=(
Texture
&&other);
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GLuint GetTextureId()
const
{
return
m_TextureId; }
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void
Bind(
int
slot)
const
;
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void
Unbind()
const
;
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void
UpdateData(GLint format,
int
width,
int
height,
const
void
*data);
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void
UseAntiAliasing(
bool
useAA);
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private
:
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GLuint m_TextureId;
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GLenum m_MinFilter;
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GLenum m_MagFilter;
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};
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}
// namespace Core
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#endif
Core::Texture
Definition:
Texture.hpp:7
Core
Core functionality of the framework
Definition:
config.hpp:7
include
Core
Texture.hpp
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