Practical Tools for Simple Design
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TransformUtils.hpp
1#ifndef UTIL_TRANSFORM_UTILS_HPP
2#define UTIL_TRANSFORM_UTILS_HPP
3
4#include "Core/Drawable.hpp"
5
6#include "Util/Transform.hpp"
7#include "pch.hpp"
8
9namespace Util {
10
24 const glm::vec2 &size, float zIndex);
25
26} // namespace Util
27
28#endif // UTIL_TRANSFORM_UTILS_HPP
Useful tools for development.
Definition: Animation.hpp:12
Core::Matrices ConvertToUniformBufferData(const Util::Transform &transform, const glm::vec2 &size, float zIndex)
Converts a Transform object into uniform buffer data.
Definition: Drawable.hpp:9
A struct representing a transformation in 2D space.
Definition: Transform.hpp:16