1#ifndef UTIL_TRANSFORM_UTILS_HPP
2#define UTIL_TRANSFORM_UTILS_HPP
4#include "Core/Drawable.hpp"
6#include "Util/Transform.hpp"
24 const glm::vec2 &size,
float zIndex);
Useful tools for development.
Definition: Animation.hpp:12
Core::Matrices ConvertToUniformBufferData(const Util::Transform &transform, const glm::vec2 &size, float zIndex)
Converts a Transform object into uniform buffer data.
Definition: Drawable.hpp:9